1. What principles for learning invariant tasks had accomplished in this Alice or Scratch project? Explain the reasons with references.
My Alive project taught students how a camera worked. There were several principles used such as creating strong links and prior knowledge. This was done by connecting things learned in the past and in other subjects to what was being taught. An example of this is how sunlight works and how the human works. Also, my project was visual oriented which also aids in recall. You could see the actions taking place on the screen as the camera performed its functions. (Reigeluth, 1999)
2. What principles for teaching invariant tasks had accomplished in this Alice or Scratch project? Explain the reasons with references.
My project contained informational as well as motivational feedback. Questions were asked of the student. When they gave their reply, they were given a response based on their answer. The learner was also given a scenario and was asked to reason out what would be the outcome.
3. If you are required to redesign this project with Alice or Scratch, how would you apply the Development Process to complete this task? (Analyze, Design, Develop/Produce, & Implement)
At the beginning of the program, I would include a list of objectives and goals so that the student knows what they are about to do. I would include more repetition. Possibly, make a separate display where the student has to interact more and make decisions based on what they just learned. In other words I show them how a camera works, then they have to make one work by initiating the steps in the correct order.
Reigeluth, C. (1999, March 10). Principles for teaching invariant tasks. Retrieved from http://www.indiana.edu/~idtheory/methods/m2e.html